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Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 10. Sep 2019, 11:45
by Kaylas
Hi,
I want to use this VM to run a game (3-4 fps are ok) to log in and go in "vending mode" but the dxdiag doesn't detect d3d acceleration, below more details:

Hosts:
OS: CentOS Linux release 7.6.1810 (Core)
VBox: 6.0.12r133076
Kernel: 5.2.13-1.el7.elrepo.x86_64

Video:

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  *-display                 
       description: VGA compatible controller
       product: Kabini [Radeon HD 8400 / R3 Series]
       vendor: Advanced Micro Devices, Inc. [AMD/ATI]
       physical id: 1
       bus info: pci@0000:00:01.0
       version: 00
       width: 64 bits
       clock: 33MHz
       capabilities: pm pciexpress msi vga_controller bus_master cap_list rom
       configuration: driver=radeon latency=0
       resources: irq:47 memory:f0000000-f7ffffff memory:f8000000-f87fffff ioport:f000(size=256) memory:ffb00000-ffb3ffff memory:c0000-dffff
Glxgear:

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GL_RENDERER   = llvmpipe (LLVM 6.0, 128 bits)
GL_VERSION    = 2.1 Mesa 18.0.5
GL_VENDOR     = VMware, Inc.
GL_EXTENSIONS = GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays 
VisualID 584, 0x248
1268 frames in 5.0 seconds = 253.571 FPS
1336 frames in 5.0 seconds = 266.950 FPS
1352 frames in 5.0 seconds = 270.044 FPS
1346 frames in 5.0 seconds = 269.113 FPS
1317 frames in 5.0 seconds = 263.118 FPS
Guest
OS: Windows 7 Home premium x64
Guest additional: Up-to-date and 3d enabled
VM display config:

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<Display controller="VBoxSVGA" VRAMSize="256" accelerate3D="true" accelerate2DVideo="true"/>
DxDiag:

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Acceleration DirectDraw: Disabled
Acceleration Direct3D: No available
Acceleration AGP: No available
Any tips?

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 10. Sep 2019, 12:01
by socratis
We need to see a complete VBox.log, from a complete VM run, where the problem occurs:
  • Start the VM from cold-boot (not from a paused or saved state) / Observe or recreate the problem / Shutdown the VM (force close it if you have to).
  • With the VM completely shut down (not paused or saved), right-click on the VM in the VirtualBox Manager and select "Show Log".
  • Save only the first "VBox.log", ZIP it and attach it to your response. See the "Upload attachment" tab below the reply form.
Image


BTW, where did you get this from?
Kaylas wrote:
DxDiag:
    Acceleration DirectDraw: Disabled
    Acceleration Direct3D: No available
    Acceleration AGP: No available
I can't seem to find it anywhere on my DxDiag.exe output. You could ZIP it and attach the complete DxDiag report to your response as well.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 10. Sep 2019, 12:58
by Kaylas
in attachments both file

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 11. Sep 2019, 01:25
by fth0
VBox log file wrote:00:00:02.384490 VMSVGA3d: OpenGL version: 2.1 Mesa 18.0.5
00:00:02.384497 VMSVGA3d: OpenGL Vendor: VMware, Inc.
00:00:02.384498 VMSVGA3d: OpenGL Renderer: llvmpipe (LLVM 6.0, 128 bits)
[...]
00:00:02.389261 VMSVGA3d: unsupported OpenGL version; minimum is 3.0
You need OpenGL version 3.0 or higher on your host, but currently you only have OpenGL 2.1, which is called Software Rendering mode on some Linux distributions.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 12. Sep 2019, 11:14
by Kaylas
I use tigervnc to connect into it, I've installed and configured virtualgl to use vbox with 3d and the test work properly but the VM still not start with virtualgl.

vglrun /usr/lib/virtualbox/VBoxTestOGL --test 2D

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00:00:00.000460 VBoxTestGL 6.0.12 r133076 linux.amd64 (Sep  3 2019 14:02:59) release log
00:00:00.000478 Log opened 2019-09-12T09:05:49.296704000Z
00:00:00.000560 OS Product: Linux
00:00:00.000572 OS Release: 5.2.13-1.el7.elrepo.x86_64
00:00:00.000582 OS Version: #1 SMP Fri Sep 6 17:19:26 EDT 2019
00:00:00.000601 Executable: /usr/lib/virtualbox/VBoxTestOGL
00:00:00.000603 Process ID: 9821
00:00:00.000603 Package type: LINUX_64BITS_EL_7
00:00:00.000617 Testing 2D Support:
00:00:00.297105 gl version string: 03.0 Mesa 18.0.5
00:00:00.297163 gl version: 0x30000
00:00:00.297712 gl extensions: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NVX_gpu_memory_info GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays 
00:00:00.297784 GL_ARB_multitexture: 1
00:00:00.297796 GL_ARB_shader_objects: 1
00:00:00.297806 GL_ARB_fragment_shader: 1
00:00:00.297816 GL_ARB_pixel_buffer_object: 1
00:00:00.297828 GL_ARB_texture_rectangle: 1
00:00:00.297839 GL_EXT_texture_rectangle: 1
00:00:00.297851 GL_NV_texture_rectangle: 1
00:00:00.297862 GL_ARB_texture_non_power_of_two: 1
00:00:00.297872 GL_EXT_framebuffer_object: 1
00:00:00.298015 Max Tex Coords (8), Img Units (32)
00:00:00.298236 2D is supported!
00:00:00.298248 Testing 2D Succeeded!
vglrun /usr/lib/virtualbox/VBoxTestOGL --test 3D

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00:00:00.000702 VBoxTestGL 6.0.12 r133076 linux.amd64 (Sep  3 2019 14:02:59) release log
00:00:00.000711 Log opened 2019-09-12T09:05:41.151725000Z
00:00:00.000766 OS Product: Linux
00:00:00.000778 OS Release: 5.2.13-1.el7.elrepo.x86_64
00:00:00.000788 OS Version: #1 SMP Fri Sep 6 17:19:26 EDT 2019
00:00:00.000801 Executable: /usr/lib/virtualbox/VBoxTestOGL
00:00:00.000802 Process ID: 9780
00:00:00.000803 Package type: LINUX_64BITS_EL_7
00:00:00.000817 Testing 3D Support:
00:00:00.010032 OpenGL Info: Render SPU: Opening display :1.0
00:00:00.205130 OpenGL Info: Render SPU: Opening display :1.0
00:00:00.308992 OpenGL Info: Render SPU: GL_VENDOR:   X.Org
00:00:00.309048 OpenGL Info: Render SPU: GL_RENDERER: AMD KABINI (DRM 2.50.0 / 5.2.13-1.el7.elrepo.x86_64, LLVM 6.0.1)
00:00:00.309063 OpenGL Info: Render SPU: GL_VERSION:  3.0 Mesa 18.0.5
00:00:00.309077 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NVX_gpu_memory_info GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays 
00:00:00.309273 OpenGL Info: Host does not support OpenGL extension(s):
00:00:00.309288 OpenGL Info:   GL_ARB_shadow_ambient
00:00:00.309594 OpenGL Info:   GL_EXT_clip_volume_hint
00:00:00.309635 OpenGL Info:   GL_EXT_blend_logic_op
00:00:00.309927 OpenGL Info:   GL_NV_fragment_program
00:00:00.309962 OpenGL Info:   GL_NV_fragment_program_option
00:00:00.309997 OpenGL Info:   GL_NV_fragment_program2
00:00:00.310032 OpenGL Info:   GL_NV_register_combiners
00:00:00.310067 OpenGL Info:   GL_NV_register_combiners2
00:00:00.310174 OpenGL Info:   GL_NV_vertex_program
00:00:00.310209 OpenGL Info:   GL_NV_vertex_program1_1
00:00:00.310244 OpenGL Info:   GL_NV_vertex_program2
00:00:00.310279 OpenGL Info:   GL_NV_vertex_program2_option
00:00:00.310313 OpenGL Info:   GL_NV_vertex_program3
00:00:00.310522 OpenGL Info:   GL_GREMEDY_string_marker
00:00:00.315442 OpenGL Info: Render SPU: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=16384
00:00:00.316557 Testing 3D Succeeded!
But if I try to start VirtualBox with virtualgl it seems doesn't load up
vglrun VirtualBoxVM --startvm <name of the vm>
VBox.log

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...
00:00:02.068535 Changing the VM state from 'CREATED' to 'POWERING_ON'
00:00:02.147976 VMSVGA3d: OpenGL version: 2.1 Mesa 18.0.5
00:00:02.147983 VMSVGA3d: OpenGL Vendor: VMware, Inc.
00:00:02.147984 VMSVGA3d: OpenGL Renderer: llvmpipe (LLVM 6.0, 128 bits)
00:00:02.147985 VMSVGA3d: OpenGL shader language version: 1.30
..

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 12. Sep 2019, 23:11
by fth0
VirtualGL seems to be an interesting solution, but I don't know how it interacts with VirtualBox, so I cannot give you any solid advice here.

What I can say: In your original post, glxgears (as a native application on your host, I assume) could only see OpenGL 2.1, and VirtualBox (also as a native application on the host) possibly can only see OpenGL 2.1 too, which is not sufficient to provide 3D acceleration to the guest.

I'm not sure at which time you started using VirtualGL: Did you only use it lately to circumvent the problem described in your original post, or did you already use it before that? Please try to describe your setup a little bit more detailed.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 13. Sep 2019, 09:54
by Kaylas
VirtualGl work only if you put "vglrun" before the command, more specifically

$ glxinfo |grep Opengl -i

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OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 6.0, 128 bits)
OpenGL version string: 2.1 Mesa 18.0.5
OpenGL shading language version string: 1.30
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.0.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
$ vglrun glxinfo |grep Opengl -i

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OpenGL vendor string: X.Org
OpenGL renderer string: AMD KABINI (DRM 2.50.0 / 5.2.13-1.el7.elrepo.x86_64, LLVM 6.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.5
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 18.0.5
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
VirtualGL+VirtualBox docs https://cdn.rawgit.com/VirtualGL/virtua ... tml#hd0013

@Fth0 I've described all box in the last post, what is info missing?

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 14. Sep 2019, 02:51
by fth0
Kaylas wrote:VirtualGL+VirtualBox docs https://cdn.rawgit.com/VirtualGL/virtua ... tml#hd0013
In these docs, item number 2 especially tells you to that a working 3D acceleration in VirtualBox without VirtualGL is a prerequisite. As I told you twice, that is not the case, and therefore it IMHO doesn't make sense to try VirtualGL. You have to solve your host-only problem first.
Kaylas wrote:@Fth0 I've described all box in the last post, what is info missing?
Since you wrote about VirtualGL and TigerVNC, which are typically used between local and remote computers, I wasn't sure that your setup consists of only one computer (being the host and containing the guest). Now I assume there is only one computer involved regarding VirtualBox, VirtualGL and TigerVNC.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 14. Sep 2019, 11:45
by Kaylas
If i start virtualbox without VNC it work properly and the guest detect the 3d.
That issue seems to be related to tigervnc + virtualbox

Box centos[vnc[vbox[win7]]] = Not work
Box centos[vbox[win7]] = Work

VirtualGL should redirect the Xorg rendering to the process but seems "VirtualBoxVM --startvm" command spawns a child process it doesn't work

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 14. Sep 2019, 17:21
by socratis
A couple of points:
  1. Your title is misleading. If you are trying an exotic solution, you should state that from your first post, be clear about it. Which is why I'm changing the thread's title. "Windows 7 no 3d accelleration" is not describing the situation accurately.
  2. Testing with "VBoxTestOGL" tests your host. There's no point at all comparing to what you see on your guest, irrelevant.
  3. TigerVNC has had issues, even with the keyboard. Another user suggested an alternative; vnc4server. See if that helps...

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 15. Sep 2019, 13:51
by fth0
I reread the VirtualGL documentation and I think I understand the concepts behind it a lot better now. But I'm still not sure what you are really doing in detail, because your description is not detailed enough for me:
Kaylas wrote:Box centos[vnc[vbox[win7]]] = Not work
Please describe this setup in several sentences, especially where the vnc endpoints are.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 16. Sep 2019, 09:50
by Kaylas
If I use the vnc client (from my pc) to the "Host" box (tigervnc in both side) "solo VirtualBox" or "Virtualbox+VirtualGL" doesn't detect OpenGL 3.x.
Otherwise, If I login to the box physical, start VirtualBox and enable display remote it work properly and the guest detects the 3d acceleration.
So yeah the issue seems related to tigervnc.

Re: Win7 no 3D accelleration when accessed remotely, launched with VirtualGL

Posted: 16. Sep 2019, 14:52
by fth0
Although I like puzzles and riddles, I don't want to guess your setup. Each of your posts (except the one with only the attachments) contains only parts of the relevant information about your setup, with at least one inaccurate description per post. Especially the last aspect makes it difficult (at least for me) to get a complete picture.

If you like go get meaningful answers, than you have to describe your setup in a way that any reader can replicate it (at least me ;)). Try to imagine that we don't know anything about your setup at the beginning of the description. A detailed description would start with all (physical and virtual) PCs involved, and which of the involved software runs on which PC and connects to which other PC, or provides which service to which other PC. Give the PCs names (e.g. A, B, C) and use those names in nearly every sentence (this has been a major problem for me while reading your previous posts; in the beginning I thought you have 3 PCs, later I thought 2, and lately I think 3 again).

Regarding VNC: VirtualGL provides an own version called TurboVNC, to be used especially in combination with VirtualBox.