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Unable to install drivers to use OpenGL while running Windows 10

Posted: 3. Jul 2019, 22:52
by harut2k
Hello, first time using this website. I am very sorry if I make any posting mistakes.

I'm trying to use software (ParaView 5.7/5.6.1 and SimVascular) on windows 10 in the virtualbox, however, they are unable to initialize GLEW, and it appears that there isn't an uptodate version of OpenGL (they require at least 3.2). I setup this virtual machine about 3 days ago. I tried to install the drivers but the installers said my system didn't meet requirements (i.e. they didn't detect the hardware). I've mounted the guest additions CD and run the amd64 installer, which just affected the screen resolution, giving me more options. The installers still wouldn't recognize the hardware. I then attempted to use the installed that was labeled VBoxWindowsAdditions (the name does not specify 32 bit or 64bit), which also seems to have done nothing. The only thing I noticed differently was that windows now runs much faster. I should also mention I have 3D/2D acceleration enabled.

Here is some information about my setup:

Host system: OSX 10.10.5
Late 2013 Mac, with i5-4570 and GT 755M

VirtualBox is running latest version of Windows 10 64bit. I have allocated 4 out of 8 cores, and 24gb of 32gb of RAM, and 200GB of hard drive space.

I really have no idea what else to do. I would genuinely be very appreciative of any help, thank you!

Re: Unable to install drivers to use OpenGL while running Windows 10

Posted: 4. Jul 2019, 08:21
by socratis
harut2k wrote:that there isn't an uptodate version of OpenGL (they require at least 3.2)
VirtualBox provides only OpenGL 2.1.
harut2k wrote:The installers still wouldn't recognize the hardware
Programs like these tend to push the physical hardware to their limit hence the strict requirements for the graphics card (GPU) specifications. Virtual machines will never be as powerful as the host, especially on the video side. They use after all a virtual graphics card, not your host's real graphics card. The virtual GPU itself is from around 1995-2000 in terms of capabilities. Applications that have high requirements on the GPU (drawing, 3D, games, video) are expected to not work as good as on the real hardware, if they work at all.