Page 1 of 2
Windows needs OpenGL
Posted: 25. Jan 2015, 00:02
by bilyo
I've run Sketchup ver 7.1 in WinXP for a long time with no problem. I am now running XP as a guest in Virtualbox. I re-installed ver 7..1 and when I ran it for the first time it gave me an error message stating that it could not find OpenGL I've found an OpenGL driver on the OpenGL website. Do I just download and install it in WinXP? Or, is something else required as well?
Thanks
Re: Windows needs OpenGL
Posted: 29. Jan 2015, 19:53
by mpack
You need to enable 3D acceleration in the VM settings, and install the Guest Additions. Details are in the user manual.
You should not need to install any third party drivers - and I don't recommend that you try.
Re: Windows needs OpenGL
Posted: 30. Jan 2015, 00:21
by bilyo
I have enabled 3d graphics and Guest Additions are installed with 3d graphics (experimental). Sketchup runs and I get a drawing screen but it responds erratically to drawing attempts. It works fine on a non-virtual Windows installation on the same physical machine. Virtualbox is working beautifully with another Windows based CAD program.
I appreciate the help.
Re: Windows needs OpenGL
Posted: 30. Jan 2015, 15:27
by mpack
I don't think I can offer much else. An app with heavy hardware dependencies (in this case requiring good graphics), either works well in a VM or it doesn't. There is really nothing we can do if it doesn't: only Trimble can find out what assumptions are failing.
Re: Windows needs OpenGL
Posted: 30. Jan 2015, 15:38
by loukingjr
@bilyo, If you do a search for Sketchup on this forum you will see that people have had different levels of success running various versions.
Re: Windows needs OpenGL
Posted: 30. Jan 2015, 18:58
by bilyo
Thanks for all the great advice and help. My current installation of WinXP as guest running my favorite CAD program is working great. I was only trying to also install Sketchup on the same virtual machine as a convenience. I don't use it often and have access to it elsewhere. I did search for and read the other "problem with Sketchup" posts. But, I think I'll give up on it for now and, maybe, try again at a later time.
Thanks again.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 02:59
by bilyo
Follow-up,
After a couple of system updates including the kernel and a couple of VB updates, I decided to give this another look. In the process, I found another poster with the same problem. He fixed it by turning off 3d acceleration. I worked for me too.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 09:52
by mpack
bilyo wrote:He fixed it by turning off 3d acceleration. I worked for me too.
Hmm. For the benefit of future readers I'd say that it would typically be... unexpected - to increase the performance of a 3D graphics app by turning
off 3D graphics acceleration. And if that does happen than the true problem may be with the graphics drivers on the host.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 10:26
by loukingjr
FWIW I don't think the issue is performance. There seems to be an issue with certain kinds of graphics programs and how they generate various elements, panels, toolbars etc. Blender is another, see:
viewtopic.php?f=3&t=66797.
Perhaps it's how they overlay elements. I'm not sure. Turning off 3D acceleration helps the drawing of the elements but of course everything is slower.
The problem manifests itself across hosts, graphics cards and drivers, OpenGL versions etc, so it does seem to be an issue with 3D acceleration.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 16:27
by bilyo
I can't say that I've noticed any reduction in speed. However, drawing in CAD is not like playing an action game. So, any minor speed reduction probably wouldn't be noticed (I assume). I only use this installation for CAD and it rarely gets connected to the internet. I'll continue to use it without 3d and try turning it back on from time to time. Since 3d is currently experimental, It will likely get fixed some day.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 16:35
by loukingjr
3D has been experimental for a long time.
I've mentioned this elsewhere but, I have a Kubuntu guest running Plasma 5 and without 3D it's about as fast as any guest with 3D. I have to disable 3D in it because the GUI doesn't draw properly with 3D enabled.
Re: Windows needs OpenGL
Posted: 28. Mar 2015, 16:36
by mpack
If you don't notice a lag when rotating complex 3D models then you probably don't need to worry about it.
Re: Windows needs OpenGL
Posted: 29. Mar 2015, 23:16
by bilyo
I'm not sure what constitutes "complex" for this purpose but, using 2d, I've created a model house with several push-pulls, a couple of components, several rectangles, and lines. Not sure if this is complex enough to make a good judgement but, so far, no lag.
Re: Windows needs OpenGL
Posted: 30. Mar 2015, 11:22
by mpack
The features you mention don't add to graphical complexity. It's the same number of objects regardless of what the push pull state is.
A complex (enough) graphic model would be one that contains, lets say, 1 million polygons. Rotating and shading that in real time ought to be a decent test of software-only graphics performance.
Re: Windows needs OpenGL
Posted: 30. Mar 2015, 15:57
by bilyo
I don't think I will ever reach that degree of complexity in any of my drawings. 2d only will probably serve my purposes; for a while, at least.
For a test, I downloaded a couple of pre-done models that looked complex. However, they turned out to be done with a later version (I'm using ver. 8 ) and I couldn't use them. I didn't spend a lot of time trying to find one that works. Based on what you are saying, they were probably not "complex" anyway.