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Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:15
by Skela
No, I mean when I'm inside the guest OS, the cursor is fully invisible. i.e. it can't be seen at all.

Here's a screenshot of me inside the guest OS with the settings I've described above. I've made a selection square to show you roughly where the mouse is.
The selection area appears, but the cursor does not.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:19
by loukingjr
if you have mouse integration disabled, the cursor won't appear until you click inside the guest window. it has always worked that way. if you have mouse integration enabled, you see the cursor as you move inside the guest window. that's the whole point. :roll:

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:24
by Skela
loukingjr wrote:if you have mouse integration disabled, the cursor won't appear until you click inside the guest window. it has always worked that way. if you have mouse integration enabled, you see the cursor as you move inside the guest window. that's the whole point. :roll:
How is that the whole point ? Honestly, all I want is to be able to run this VM with 3D acceleration and mouse integration disabled. If I can't see my mouse when I'm running it, how can I use it?
Why would people who have mouse-integration disabled not want to see the cursor? Its clearly a bug, I don't understand why it wouldn't be ?

Tell me, why does it make sense for it to work this way (because this is how it currently works)

Mouse integration disabled + 3d acceleration enabled => Mouse invisible
Mouse integration disabled + 3d acceleration disabled => Mouse visible

Why on earth should having 3d acceleration enabled result in my mouse being invisible when I've got mouse integration disabled? How could that be the whole point ?

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:31
by loukingjr
when you disable mouse integration, the cursor remains either the host cursor OR the guest cursor. mouse integration transitions smoothly between the two. I still have no idea why you want mouse integration disabled. It's not a bug. It just doesn't work the way you would like it to apparently.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:36
by Skela
loukingjr wrote:when you disable mouse integration, the cursor remains either the host cursor OR the guest cursor. mouse integration transitions smoothly between the two. I still have no idea why you want mouse integration disabled. It's not a bug. It just doesn't work the way you would like it to apparently.
No, you aren't fully grasping what I'm saying here.

What you describe sounds good, but the fact is, its not happening with my setup, which means its a bug. It's got nothing to do with it not working the way I like.

I don't give a flying monkey's arse whether its showing the host cursor OR the guest cursor as long as its showing some kind of cursor so I can see what I'm doing.

When I have 3d Acceleration ON , and mouse-integration disabled, I don't see any cursor. Not the guest cursor, not the host cursor, nothing. How is that not a bug?
I've mentioned it a few times already, but the reason for keeping mouse-integration disabled is because I want to be locked into the guest OS so that me moving to a particular corner or the side of the screen doesn't trigger host OS actions.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:45
by loukingjr
I figured out what you were talking about. I wasn't trying in Ubuntu. The reason the mouse disappears has to do with how Unity with 3D works. If you were running any other 'buntu version with 3D enabled and mouse integration disabled, it wouldn't happen. If you haven't noticed you also can't take a screenshot inside Ubuntu with 3D enabled. It's still not a bug. A bug is when you try to make something work and it fails. When you know you can't make something work that is a limitation.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 16:53
by Skela
loukingjr wrote:I figured out what you were talking about. I wasn't trying in Ubuntu. The reason the mouse disappears has to do with how Unity with 3D works. If you were running any other 'buntu version with 3D enabled and mouse integration disabled, it wouldn't happen. If you haven't noticed you also can't take a screenshot inside Ubuntu with 3D enabled. It's still not a bug. A bug is when you try to make something work and it fails. When you know you can't make something work that is a limitation.
Ok excellent, at least if its a limitation perhaps I can find a work around somehow? (Although I have been searching off and on since I made this post ages ago). Where would I go about posting this to get this solved do you reckon?
I have raised it as an issue in the virtualbox bug tracker, but if I can get it to work somehow inside the guest OS without having to stop using Unity, I suppose then it would be an issue with Unity itself, and perhaps I should raise an issue with them?

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:00
by loukingjr
Skela wrote:
loukingjr wrote:I figured out what you were talking about. I wasn't trying in Ubuntu. The reason the mouse disappears has to do with how Unity with 3D works. If you were running any other 'buntu version with 3D enabled and mouse integration disabled, it wouldn't happen. If you haven't noticed you also can't take a screenshot inside Ubuntu with 3D enabled. It's still not a bug. A bug is when you try to make something work and it fails. When you know you can't make something work that is a limitation.
Ok excellent, at least if its a limitation perhaps I can find a work around somehow? (Although I have been searching off and on since I made this post ages ago). Where would I go about posting this to get this solved do you reckon?
I have raised it as an issue in the virtualbox bug tracker, but if I can get it to work somehow inside the guest OS without having to stop using Unity, I suppose then it would be an issue with Unity itself, and perhaps I should raise an issue with them?
It actually has to do with trying to make Unity 3D work in a virtual environment. I don't know if there is a way for the VirtualBox developers to make it work. As far as Canonical, I doubt they would have much incentive to change it because they are designing an OS to work on hardware not in a virtual environment. I suppose you could download a trial of VMWare Fusion or Parallels Desktop and see if they work any better for what you want to do. I'm not sure what you have your Mac set to do when it reaches the hot corners but you could always disable them.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:08
by Skela
loukingjr wrote:
Skela wrote:
loukingjr wrote:I figured out what you were talking about. I wasn't trying in Ubuntu. The reason the mouse disappears has to do with how Unity with 3D works. If you were running any other 'buntu version with 3D enabled and mouse integration disabled, it wouldn't happen. If you haven't noticed you also can't take a screenshot inside Ubuntu with 3D enabled. It's still not a bug. A bug is when you try to make something work and it fails. When you know you can't make something work that is a limitation.
Ok excellent, at least if its a limitation perhaps I can find a work around somehow? (Although I have been searching off and on since I made this post ages ago). Where would I go about posting this to get this solved do you reckon?
I have raised it as an issue in the virtualbox bug tracker, but if I can get it to work somehow inside the guest OS without having to stop using Unity, I suppose then it would be an issue with Unity itself, and perhaps I should raise an issue with them?
It actually has to do with trying to make Unity 3D work in a virtual environment. I don't know if there is a way for the VirtualBox developers to make it work. As far as Canonical, I doubt they would have much incentive to change it because they are designing an OS to work on hardware not in a virtual environment. I suppose you could download a trial of VMWare Fusion or Parallels Desktop and see if they work any better for what you want to do. I'm not sure what you have your Mac set to do when it reaches the hot corners but you could always disable them.
Yeah, I'm not really sure whether its something for the Virtualbox developers or not, but they should be able to know that better than others. Canonical are quite good with virtual machines and making sure it works well, there's also a few bug reports for this kind of stuff in the [https://bugs.launchpad.net/unity/+bug/971018 unity bug tracker].

Disabling the hot corners is not an option as its part of my normal work flow, and having to disable them every time I want to do or perform some task in Ubuntu is too tedious.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:13
by loukingjr
well as I said before, apparently it doesn't work the way you would like it to. not everything will.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:17
by Skela
loukingjr wrote:well as I said before, apparently it doesn't work the way you would like it to. not everything will.
This is something that should work though, and will become increasingly important as Unity becomes more popular.
It certainly seems like its a problem with Unity, because in the bug report in the unity tracker that I linked above, people describe having the same problem on both Parallells and VMWare.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:19
by loukingjr
well at least you know you don't have to download them. Personally, I dislike Unity for many reasons and much prefer other DEs but that's me.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:26
by loukingjr
btw, Cinnamon behaves the same way as Unity with 3D enabled and mouse integration disabled.

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:33
by Skela
loukingjr wrote:well at least you know you don't have to download them. Personally, I dislike Unity for many reasons and much prefer other DEs but that's me.
I used to hate Unity, but its getting better and better, and the Dash has gotten to the point now that I would be using Unity solely because of the Dash!
Dash works like Spotlight on Mac but on Fire, its superb.
loukingjr wrote:btw, Cinnamon behaves the same way as Unity with 3D enabled and mouse integration disabled.
Does cinnamon contain the Dash? If it does, then I'm sold ;D

If anyone is interested, I raised it as a bug in unity here:
https://bugs.launchpad.net/ubuntu/+sour ... ug/1322246

I also raised it in the Virtualbox bug tracker (before I realised that it may be a bug in unity and not virtualbox)
https://www.virtualbox.org/ticket/13056

Re: Enable Mouse-Capture?

Posted: 22. May 2014, 17:36
by Skela
Oh hang on, you mean that it also doesn't work in Cinnamon?