Fail to use GLSL shaders on VBox Linux Guest
Posted: 16. Jul 2013, 16:18
Dear All,
My Host configuration is Win7 with NVIDIA Graphics card.
My Guest machine is Ubuntu 12.04
I am trying to run an OpenGL based application on my Linux Guest.
The OpenGL application contain some basic shaders and following API's-
glGenFramebuffersEXT
glBindFramebufferEXT
glCheckFramebufferStatusEXT
glDeleteFramebuffersEXT
glFramebufferTexture2DEXT
The application gives segfalt while compiling the shader (glCreateShader).
The same application is working fine on a Linux PC with NVIDIA Graphics card.
I have checked the solution with both 3D Acceleration on/off.
Please let me know if anyone has the information to handle this situation.
Thanks,
Nishant
My Host configuration is Win7 with NVIDIA Graphics card.
My Guest machine is Ubuntu 12.04
I am trying to run an OpenGL based application on my Linux Guest.
The OpenGL application contain some basic shaders and following API's-
glGenFramebuffersEXT
glBindFramebufferEXT
glCheckFramebufferStatusEXT
glDeleteFramebuffersEXT
glFramebufferTexture2DEXT
The application gives segfalt while compiling the shader (glCreateShader).
The same application is working fine on a Linux PC with NVIDIA Graphics card.
I have checked the solution with both 3D Acceleration on/off.
Please let me know if anyone has the information to handle this situation.
Thanks,
Nishant