Neverwinter Nights on WinXP 32-bit crashes in VBox 4.2.0
Posted: 3. Sep 2012, 12:38
Hello
Any attempt to run Neverwinter Nights (v. 1.26 if that matters) on 32-bit Windows XP SP2 in VirtualBox 4.2.0 results in a crash after loading screen, with error report (don't know how to copy it, so no pasting) naming vboxogl.dll as the culprit. The crash only affects game program itself, the guest OS and virtual machine run fine anyways. Of course newest guest additions are installed. Host is 64-bit Arch Linux with kernel 3.5.3-2-ck and 3006 MB RAM available.
I understand that OpenGL 3D acceleration is considered experimental, but there are reports on the game working well with past versions (3.0.8): http://charly4711.wordpress.com/2009/10 ... l-support/
Any attempt to run Neverwinter Nights (v. 1.26 if that matters) on 32-bit Windows XP SP2 in VirtualBox 4.2.0 results in a crash after loading screen, with error report (don't know how to copy it, so no pasting) naming vboxogl.dll as the culprit. The crash only affects game program itself, the guest OS and virtual machine run fine anyways. Of course newest guest additions are installed. Host is 64-bit Arch Linux with kernel 3.5.3-2-ck and 3006 MB RAM available.
I understand that OpenGL 3D acceleration is considered experimental, but there are reports on the game working well with past versions (3.0.8): http://charly4711.wordpress.com/2009/10 ... l-support/