Direct3D support on Windows XP x64
Posted: 9. May 2011, 21:23
I'm trying to get Direct3D support working on my Windows XP x64 guest. First of all, I checked it without the guest additions and D3D support was not available. Then I installed guest additions, dxdiag reported the right drivers used, but still no D3D support. After that I uninstalled the additions, went into Safe Mode and installed them there. Still nothing changed. I also tried using WineD3D manually, but it only enabled AGP texture support (and messed up DDRAW.DLL) and still didn't allow Direct3D support. Any more suggestions about what I could do to enable it?
Also, this could be related: when I try to run OpenGL apps such as Unreal, the textures appear to be white and flickering (something similar to this: http://img828.imageshack.us/img828/9125/buugs.jpg ). Pure software rendering works normally, but that's to be expected.
The host system is:
OpenSUSE 11.3, linux kernel 2.6.34.7-0.5-desktop
Using AMD Radeon HD 4890 with Catalyst 11.4
VirtualBox OSE 3.2.6-1.4 x86_64
Guest system is Windows XP Professional x64 SP2.
Also, this could be related: when I try to run OpenGL apps such as Unreal, the textures appear to be white and flickering (something similar to this: http://img828.imageshack.us/img828/9125/buugs.jpg ). Pure software rendering works normally, but that's to be expected.
The host system is:
OpenSUSE 11.3, linux kernel 2.6.34.7-0.5-desktop
Using AMD Radeon HD 4890 with Catalyst 11.4
VirtualBox OSE 3.2.6-1.4 x86_64
Guest system is Windows XP Professional x64 SP2.