Page 1 of 1
3D Acceleration on Macs
Posted: 4. Nov 2009, 00:09
by loukingjr
I have a question about the 3D acceleration setting, I have been using VB since 2. something and OS X 10. something to 10.6.1. I have yet to get it to work with any Linux distributions or Compiz, etc. It also doesn't seem all that great on Windows XP or 7. I am running a late 2007 iMac with 3gb. Am I missing something or does 3D acceleration just not work very well on the Mac platform?
Re: 3D Acceleration on Macs
Posted: 4. Nov 2009, 00:30
by Sasquatch
User Manual, chapter 13 - Know Limitations wrote:Mac OS X host. The following restrictions apply (all of which will be resolved
in future versions):
- No support for audio input.
- The numlock emulation has not yet been implemented.
- The CPU frequency metric is not supported.
- 3D OpenGL acceleration. In general the OpenGL support for Linux guest is experimental. This counts especially in combination with compiz enabled window managers. Additional we are aware of the following issues:
- OpenGL windows aren’t updated in the Dock Icon real time preview.
- There are several redraw problems with compiz enabled window managers on Linux guests. E.g. after save/restore state or a resize of the guest window.
- OpenGL host support is not yet available on 64-bit kernels (Mac OS X 10.6).
Re: 3D Acceleration on Macs
Posted: 4. Nov 2009, 00:36
by loukingjr
ok thanks, I seem to remember that from awhile ago. guess I was hoping things had changed already. I can wait

Re: 3D Acceleration on Macs
Posted: 13. Oct 2010, 13:41
by loukingjr
Sasquatch wrote:User Manual, chapter 13 - Know Limitations wrote:Mac OS X host. The following restrictions apply (all of which will be resolved
in future versions):
- No support for audio input.
- The numlock emulation has not yet been implemented.
- The CPU frequency metric is not supported.
- 3D OpenGL acceleration. In general the OpenGL support for Linux guest is experimental. This counts especially in combination with compiz enabled window managers. Additional we are aware of the following issues:
- OpenGL windows aren’t updated in the Dock Icon real time preview.
- There are several redraw problems with compiz enabled window managers on Linux guests. E.g. after save/restore state or a resize of the guest window.
- OpenGL host support is not yet available on 64-bit kernels (Mac OS X 10.6).
thought I would bring this back up. any chance VB will fully support openGL in a Linux box running on a Mac host? Correctly that is. It has been a year and many versions. I just noticed yesterday my Linux Mint 9 KDE can't enable any openGL support. Plus, distros like Ubuntu 10.04-10.10 and their cousins often draw garbage when booting or shutting down. And at times, my desktop pic looks like garbage till I leave fullscreen and then re-enable it.
Re: 3D Acceleration on Macs
Posted: 22. Oct 2010, 03:59
by SimoneGianni
I think I'm hitting the same problem. I'm running VirtualBox 3.2.10 under OSX Snow Leopard (10.6.4, fully updated). I'm running a windows XP SP3, again fully updated, with DirectX 9c. The utility to test DirectX reports that DirectX 8 and 9 are properly working, and I can see the Direct X cube rotating on the screen during the test. However, when I try to run any "serious" DirectX application (like Civilization 5), the application run (I can hear the sound, even see the mouse change the cursor when i move it on text fields on the screen), but I can see only garbage.
Since the garbage contains "pieces" of my OSX screen, I suppose VirtualBox is correctly "capturing" DirectX stuff inside windows, but fails to convert them properly to OSX making the screen go crazy.
Is this supposed to work? I am on snow leopard, but AFAIK it is running in "mixed" mode, so kernel should be running 32bit-ish.