Yes. And at least, always (as is, in the future) permit power-users to select both, for example, 200.0% scaling on both axes, and nearest-neighbor scaling. No matter how these things get to be implemented (such as the potential for automatic scaling, according to the guest resolution of the moment in comparison with the host resolution).Technologov wrote:One idea is to allow integer-only scaling for software rendering. And require OpenGL for non integer scaling.
The importance lies in permitting the user to choose integer factors in the scaling process, so that nearest-neighbor (an available option) can make sense (as it can be absurd in non-integer-factor scaling scenarios).