OpenGL extensions? (e.g. GL_EXT_texture_compression_s3tc)

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OpenGL extensions? (e.g. GL_EXT_texture_compression_s3tc)

Postby Adam Warner » 3. Jul 2009, 07:35

Hi all,

First time user of VirtualBox and very impressed with the product. Host OS is
Debian testing/unstable with kernel 2.6.30-1-amd64. Guest OS is Microsoft
Windows XP.

Currently running VirtualBox 3.0.0_OSE r21065.


This is my OpenGL renderer (from the VirtualBox Log Viewer):

00:00:00.290 OpenGL Info: Render SPU: GL_VENDOR: NVIDIA Corporation
00:00:00.291 OpenGL Info: Render SPU: GL_RENDERER: GeForce 8800 GT/PCI/SSE2
00:00:00.291 OpenGL Info: Render SPU: GL_VERSION: 3.0.0 NVIDIA 185.18.14
00:00:00.291 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
00:00:00.292 Shared crOpenGL service loaded.


I have run the OpenGL Extensions Viewer on the guest OS
<http://www.realtech-vr.com/glview/download.html> and this is the report:


Renderer: Chromium
Vendor: Humper
Memory: 128 MB
Version: 2.0 Chromium 1.9
Shading language version: 1.30 NVIDIA via Cg compiler


Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 32
Max texture image units: 32
Max geometry texture units: 0
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 0
Max varying floats: 60
Max samples: 1
Max draw buffers: 0


Extensions: 67

GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_CR_bounding_box
GL_CR_cursor_position
GL_CR_head_spu_name
GL_CR_performance_info
GL_CR_print_string
GL_CR_readback_barrier_size
GL_CR_saveframe
GL_CR_server_id_sharing
GL_CR_server_matrix
GL_CR_state_parameter
GL_CR_synchronization
GL_CR_tile_info
GL_CR_tilesort_info
GL_CR_window_size
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_IBM_rasterpos_clip
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_rectangle
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_SGIS_generate_mipmap

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (33 % - 1/3)
v3.0 (4 % - 1/21)
v3.1 (0 % - 0/5)

OpenGL driver version check (Current: 3.0.0.49315, Latest known: 3.0.0.49315):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

No hardware support
Your current video configuration DOES NOT support hardware accelerated OpenGL.

No stencil support
Your current video configuration DOES NOT support stencil buffering. Some applications may not run.

No Z-buffer support
Your current video configuration DOES NOT support Z-buffering. Some applications may not run.

No compiled vertex array support
This may cause performance loss in some applications.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

No S3TC compression support
This may cause performance loss in some applications.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

No Frame buffer object support
This may break compatibility for applications using render to texture functions.

Extension verification:
GL_ARB_imaging was not found, but has the entry point glColorSubTable
GL_ARB_imaging was not found, but has the entry point glColorTable
GL_ARB_imaging was not found, but has the entry point glColorTableParameterfv
GL_ARB_imaging was not found, but has the entry point glColorTableParameteriv
GL_ARB_imaging was not found, but has the entry point glConvolutionFilter1D
GL_ARB_imaging was not found, but has the entry point glConvolutionFilter2D
GL_ARB_imaging was not found, but has the entry point glConvolutionParameterf
GL_ARB_imaging was not found, but has the entry point glConvolutionParameterfv
GL_ARB_imaging was not found, but has the entry point glConvolutionParameteri
GL_ARB_imaging was not found, but has the entry point glConvolutionParameteriv
GL_ARB_imaging was not found, but has the entry point glCopyColorSubTable
GL_ARB_imaging was not found, but has the entry point glCopyColorTable
GL_ARB_imaging was not found, but has the entry point glCopyConvolutionFilter1D
GL_ARB_imaging was not found, but has the entry point glCopyConvolutionFilter2D
GL_ARB_imaging was not found, but has the entry point glGetColorTable
GL_ARB_imaging was not found, but has the entry point glGetColorTableParameterfv
GL_ARB_imaging was not found, but has the entry point glGetColorTableParameteriv
GL_ARB_imaging was not found, but has the entry point glGetConvolutionFilter
GL_ARB_imaging was not found, but has the entry point glGetConvolutionParameterfv
GL_ARB_imaging was not found, but has the entry point glGetConvolutionParameteriv
GL_ARB_imaging was not found, but has the entry point glGetHistogram
GL_ARB_imaging was not found, but has the entry point glGetHistogramParameterfv
GL_ARB_imaging was not found, but has the entry point glGetHistogramParameteriv
GL_ARB_imaging was not found, but has the entry point glGetMinmax
GL_ARB_imaging was not found, but has the entry point glGetMinmaxParameterfv
GL_ARB_imaging was not found, but has the entry point glGetMinmaxParameteriv
GL_ARB_imaging was not found, but has the entry point glGetSeparableFilter
GL_ARB_imaging was not found, but has the entry point glHistogram
GL_ARB_imaging was not found, but has the entry point glMinmax
GL_ARB_imaging was not found, but has the entry point glResetHistogram
GL_ARB_imaging was not found, but has the entry point glResetMinmax
GL_ARB_imaging was not found, but has the entry point glSeparableFilter2D
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
WGL_ARB_extensions_string was not found, but has the entry point wglGetExtensionsStringARB
WGL_ARB_pixel_format was not found, but has the entry point wglChoosePixelFormatARB
WGL_ARB_pixel_format was not found, but has the entry point wglGetPixelFormatAttribfvARB
WGL_ARB_pixel_format was not found, but has the entry point wglGetPixelFormatAttribivARB
WGL_EXT_extensions_string was not found, but has the entry point wglGetExtensionsStringEXT
WGL_EXT_pixel_format was not found, but has the entry point wglChoosePixelFormatEXT
WGL_EXT_pixel_format was not found, but has the entry point wglGetPixelFormatAttribfvEXT
WGL_EXT_pixel_format was not found, but has the entry point wglGetPixelFormatAttribivEXT


The core rendering tests appear to be accelerated (1000+ FPS at
1024x768x32bpp). They fail at OpenGL 2.1 (as expected) with:
ARB_pixel_buffer_object not supported.


My question is: Are older extensions such as GL_EXT_texture_compression_s3tc
presently unsupported or have I made an installation error/struck an unexpected bug?

Many thanks,
Adam
Adam Warner
 
Posts: 1
Joined: 3. Jul 2009, 06:36
Primary OS: Debian other
VBox Version: OSE Debian
Guest OSses: Microsoft Windows

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