by mpack » 1. May 2019, 19:12
I'm going to guess that this has nothing to do with VirtualBox, and that the problem is that the software (or the model, depending on your POV) is using the wrong convention for X-Y-Z axes.
The US convention for computer graphics (especially from a gaming background) is to have X across the screen, Y up the screen, and Z as depth into the screen. This is a left handed coordinate system.
In many other places, particularly in software from a mathematical or engineering background, the convention is to have X and Y as the horizontal plane, Z as height above the plane. This is a right handed coordinate system. In a normally 3D viewing position that means X is across the screen, Y is depth into the screen, Z is up the screen.
I.e. If you load a model using the wrong convention then Y and Z are swapped, or more accurately, Y'=(-Z), Z'=Y.
Decent viewing software should have an option to adapt to the model's convention.