Since VBox can easily use D3D/OpenGL shaders it makes sense to implement various scaling algorithms like bilinear or bicubic. I would love to see lanczos or spline as well.
Currently implemented nearest-neighbor interpolation is definitely not enough.
Already mentioned here.
Scaling: various scaling algorithms
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Re: Scaling: various scaling algorithms
I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.
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Re: Scaling: various scaling algorithms
I totally agree. Too many topics are like too many Chefs…michaln wrote:I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.
Last edited by loukingjr on 2. Apr 2015, 13:20, edited 2 times in total.
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Re: Scaling: various scaling algorithms
I didn't notice the already existing topic. My bad. Sorry.michaln wrote:I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.