Scaling: various scaling algorithms

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birdie
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Scaling: various scaling algorithms

Post by birdie »

Since VBox can easily use D3D/OpenGL shaders it makes sense to implement various scaling algorithms like bilinear or bicubic. I would love to see lanczos or spline as well.

Currently implemented nearest-neighbor interpolation is definitely not enough.

Already mentioned here.
michaln
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Re: Scaling: various scaling algorithms

Post by michaln »

I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.
loukingjr
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Re: Scaling: various scaling algorithms

Post by loukingjr »

michaln wrote:I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.
I totally agree. Too many topics are like too many Chefs… :)
Last edited by loukingjr on 2. Apr 2015, 13:20, edited 2 times in total.
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birdie
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Re: Scaling: various scaling algorithms

Post by birdie »

michaln wrote:I agree that the currently used algorithm was barely acceptable 15 years ago, but why create a new topic? This forum tends to be busy at beta time and it's hard for developers to keep track of things when there are too many topics.
I didn't notice the already existing topic. My bad. Sorry.
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